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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0002463 | [X-Force] Allgemein | crash | sometimes | 22.05.11 00:07 | 23.05.11 10:38 | |||||||
| Reporter | Vair | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | normal | Resolution | open | |||||||||
| Status | new | Product Version | V0.917a02 | |||||||||
| Summary | 0002463: Game crashes after attacking alien (automated weaponreload) | |||||||||||
| Description |
During laboratory raid mission, attacking a drone crashed the game. |
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| Additional Information |
Assertion fehlges (C:\XFQuellcode\v0917\game\source\components\GameFigureManager.pas, Zeile 543) $005ECA5F GameFigureManager... 545 if not NeedTU(TUTakeRucksack) then $005ECA5A GameFigureManager... 543 Assert((Index>=0) and (Index<length(fRucksack))); $005ED5D8 GameFigureManager... 954 if not DeleteFromRucksack(Index) then exit; //exit, falls nicht genug TU $005ECBCF GameFigureManager... 593 if not Nachladen(Slot) then $005C44E5 GameFigure.pas 2696 case fManager.DoShoot(Slot,Shoot,Infos) of $005C40EE GameFigure.pas 2586 result:=ShootToPos(Point(Figure.XPos,Figure.YPos),Slot,ShootInfos); // bei Schüssen per Maus $005C719B GameFigure.pas 4167 result:=ShootToUnit(Figure,Slot,Addr(Infos)) or result; $005C7219 GameFigure.pas 4177 Shoot(scsLinkeHand); $005B1F09 DXIsoEngine.pas 900 TGameFigure(fFigures[Dummy]).ShootToUnit(Figure,Container.MousePos); $00637862 DXContainer.pas 1278 fCaptureControl.MouseUp(mbLeft,fMousePos.X-fCaptureControl.Left,fMousePos.Y-fCaptureControl.Top); $00451E97 Controls.pas 5143 Dispatch(Message); $00456A94 Controls.pas 7246 inherited WndProc(Message); $00456152 Controls.pas 7021 WindowProc(Message); $0042CA05 classes.pas 11571 MOV EAX,[ECX].Longint[4] -------------------------------- ********************************************************************************************************************* |
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