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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||
0002466 | [X-Force] Bodeneinsatz | crash | always | 05.06.11 21:58 | 18.07.11 07:03 | ||||
Reporter | Hanibal29 | View Status | public | ||||||
Assigned To | |||||||||
Priority | normal | Resolution | duplicate | Platform | |||||
Status | closed | OS | |||||||
Projection | none | OS Version | |||||||
ETA | none | Fixed in Version | Product Version | V0.917a02 | |||||
Product Build | |||||||||
Summary | 0002466: Absturz bei Bodeneinsatz | ||||||||
Description |
Bei einem Bodeneinsatz beim Silo ist das Spiel einfach abgestürzt. |
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Steps To Reproduce | |||||||||
Additional Information |
Zugriffsverletzung bei Adresse 005ED5CE in Modul 'XForce.exe'. Lesen von Adresse 00000018 $005ED5CE GameFigureManager... 953 GItem:=fRucksack[Index]; $00404E6C System.@HandleAnyException $005ECBCF GameFigureManager... 593 if not Nachladen(Slot) then $005C44E5 GameFigure.pas 2696 case fManager.DoShoot(Slot,Shoot,Infos) of $005C40EE GameFigure.pas 2586 result:=ShootToPos(Point(Figure.XPos,Figure.YPos),Slot,ShootInfos); // bei Schüssen per Maus $005C719B GameFigure.pas 4167 result:=ShootToUnit(Figure,Slot,Addr(Infos)) or result; $005C7219 GameFigure.pas 4177 Shoot(scsLinkeHand); $005B1F09 DXIsoEngine.pas 900 TGameFigure(fFigures[Dummy]).ShootToUnit(Figure,Container.MousePos); $00637862 DXContainer.pas 1278 fCaptureControl.MouseUp(mbLeft,fMousePos.X-fCaptureControl.Left,fMousePos.Y-fCaptureControl.Top); $00451E97 Controls.pas 5143 Dispatch(Message); $00456A94 Controls.pas 7246 inherited WndProc(Message); $00456152 Controls.pas 7021 WindowProc(Message); $0042CA05 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0047041A Forms.pas 7670 DispatchMessage(Msg); $0047045F Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $005B319B DXIsoEngine.pas 1318 Application.HandleMessage; $0059B3AF BodenEinsatz.pas 401 Engine.PlayGame; $0063B21C DXContainer.pas 3187 PageShown; $006372F8 DXContainer.pas 1124 ActivePage.Activate; $00637D99 DXContainer.pas 1468 ActivePage:=Page; $00639D51 DXContainer.pas 2469 ShowPageModal(Page) $0063B292 DXContainer.pas 3206 Container.ShowPage(Page); $005DC8C1 EinsatzIntro.pas 415 ChangePage(PageBodenEinsatz); $005DC513 EinsatzIntro.pas 294 StartEinsatz; $0063A288 DXContainer.pas 2628 if Assigned(fOnClick) then fOnClick(Self); $00556B36 DXBitmapButton.pas 174 inherited; $0063789E DXContainer.pas 1281 fCaptureControl.DoClick $00451E97 Controls.pas 5143 Dispatch(Message); $00456A94 Controls.pas 7246 inherited WndProc(Message); $00456152 Controls.pas 7021 WindowProc(Message); $0042CA05 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0047041A Forms.pas 7670 DispatchMessage(Msg); $0047045F Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $00637DDA DXContainer.pas 1482 Application.HandleMessage; $00639D51 DXContainer.pas 2469 ShowPageModal(Page) $0063B292 DXContainer.pas 3206 Container.ShowPage(Page); $005DC0EC EinsatzIntro.pas 187 ChangePage(PageEinsatzIntro); $0067329A frmMain.pas 1035 EinsatzIntro.BerechneEinsatze; $005EA0F9 KD4SaveGame.pas 503 if Assigned(fUFOKampf) then fUFOKampf(Self); $005EA4E8 KD4SaveGame.pas 625 MakeFights; $00610A01 GameMenu.pas 270 SaveGame.NextRound(fTime); $00638E87 DXContainer.pas 2021 if Func(Parameter,Frames) then $00638D47 DXContainer.pas 1963 PerformFrameTime; $0049FF92 DXClass.pas 478 if Assigned(FOnTimer) then FOnTimer(Self, LagCount); $0049FEED DXClass.pas 445 DoTimer(LagCount); $004710F7 Forms.pas 8083 if Assigned(FOnIdle) then FOnIdle(Self, Done); $0047046E Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $004706FA Forms.pas 7773 HandleMessage; $0067CE62 -------------------------------- ********************************************************************************************************************* |
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Attached Files | error-05-06-2011-21-51.txt [^] (78,686 bytes) 05.06.11 21:58 | ||||||||
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