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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||
0002029 | [X-Force] Forschung | crash | always | 05.10.08 22:40 | 22.06.09 03:00 | ||||
Reporter | Peter | View Status | public | ||||||
Assigned To | Natter | ||||||||
Priority | normal | Resolution | duplicate | ||||||
Status | closed | Product Version | V0.912f02 | ||||||
Summary | 0002029: Spielsatz : Invasion of Angels | ||||||||
Description | Nach der Erforschung von Alphatrizium stürzt das Spiel immer wieder ab, wenn man dann auf die UFo-pädie klickt, das man die Beschreibung lesen kann. Habe es auch weiterlaufen lassen und später wieder zuende erforschen lassen, aber immer das gleiche. | ||||||||
Additional Information |
------------------------------------------------------------------------------------------ 05.10.2008 um 22:31:38 D:\Programme\xforcev912\XForce.exe ------------------------------------------------------------------------------------------ Nicht behandelte Exception in X-Force ausgelöst. ------------------------------------------------------------------------------------------ Systemdaten: X-Force BuildDate: String = 10.06.2008 10:05:02 X-Force Version: Integer = 912 X-Force Sprache: String = Deutsch ------------------------------------------------------------------------------------------ Spielsatz: Datei: String = data\GameSets\Angel-Invasion_neu.pak Name: String = Invasion of Angels - Beta 0.77.1 letzte Änderung: String = 960800935 ------------------------------------------------------------------------------------------ Globale Variablen und deren Werte 0: String = [I] ProdTime = 100 1: String = [I] ForschTime = 100 2: String = [I] AlienTime = 2 3: String = [I] UFOTime = 2 4: String = [I] UpgradeLevels = 3 5: String = [S] LevelDescription = '' 6: String = [I] DaysPlayed = 13 7: String = [B] AutoCreateUFOs = Ja 8: String = [B] AutoCreateEinsatz = Ja 9: String = [B] AutoCreateBuyListScientists = Ja 10: String = [B] AutoCreateBuyListTechnicans = Ja 11: String = [B] AutoChangeConfidence = Ja 12: String = [B] DangerMode = Nein 13: String = [B] NoSaveGameMessage = Nein 14: String = [B] NoSaveGameMessage_lmUFOs = Nein 15: String = [B] NoSaveGameMessage_lmEinsaetze = Nein 16: String = [B] InstantBuild = Nein 17: String = [B] Auto_Weekly_kbFiU = Ja 18: String = [B] Base_RunningCosts = Ja 19: String = [B] AutoCreateTradeOffers = Ja ------------------------------------------------------------------------------------------ Installierte Updates XFORCE-MAIN: String = 912f02 CONFIG: String = 113 MUSIK: String = 101 ------------------------------------------------------------------------------------------ Direct X-Version: String = 4.09.00.0904 Auflösung: String = 1024x768 Grafik-Modus: String = 32 Bit Grafikkarte: String = ATI RADEON 9000/9100 PRO IGP Series Videospeicher: String = 167.719.616 frei / 187.514.816 gesamt ------------------------------------------------------------------------------------------ BIOS-Name: String = BIOS-Copyright: String = BIOS-Info: String = BIOS-Date: String = 20.09.2004 ------------------------------------------------------------------------------------------ Betriebssystem: String = Windows XP Professional, Version: 5.1, Build: A28, "Service Pack 2" Prozessor: String = Intel, Intel(R) Celeron(R) CPU 2.80GHz, 2800 MHz MMX Arbeitsspeicher: String = 91.070.464 frei / 402.112.512 gesamt ------------------------------------------------------------------------------------------ Exceptionklasse: String = EInvalidGraphic Seite: String = TGameMenu Exception an Adresse: Hex = $00471CC3 Exception Message: String = DIB is invalid ------------------------------------------------------------------------------------------ Stackdump, Textstart $00401240 ********************************************************************************************************************* DIB is invalid $00471CC3 DIB.pas 1261 if BI.biCompression = BI_BITFIELDS then $00471CBE DIB.pas 1257 raise EInvalidGraphic.Create(SInvalidDIB); $00472B4B DIB.pas 1840 TempImage.ReadData(Stream, FImage.FMemoryImage); $00472AE7 DIB.pas 1831 ReadData(Stream); $0048511C DXDraws.pas 2845 DIB.LoadFromStream(Stream); $005FE12E LagerListe.pas 1924 result.LoadFromStream(Archiv.Stream); $0055C36A storage_api.pas 318 result:=g_LagerList.GetPaedieImage(ImageDescriptor); $005B92E9 InfoUfoPaedie.pas 450 fImage:=storage_api_GetPaedieImage(fItemsArray[Entry].PaedieImage); $005B902B InfoUfoPaedie.pas 406 ShowEntry(0) $005BA27B InfoUfoPaedie.pas 813 ShowKategorie(Kategorie); $005B7024 ufopaedie_api.pas 70 g_UFOPaedie.ShowUFOPadieEntry(EntryType,Index); $005BAA68 GameMessagesData.... 102 ufopaedie_api_ShowEntry(PadieType,Index); $005EFC52 GameMenu.pas 821 TCustomGameMessageData(MessageInfo.Objekt).DoAction; $005EF0F5 GameMenu.pas 547 ShowGameMessage(fMessageBuffer[0]); $005EE6E8 GameMenu.pas 284 ShowBufferedMessages; $00611C1B DXContainer.pas 2010 if Func(Parameter,Frames) then $00611ADB DXContainer.pas 1952 PerformFrameTime; $0047058E DXClass.pas 478 if Assigned(FOnTimer) then FOnTimer(Self, LagCount); $004704E9 DXClass.pas 445 DoTimer(LagCount); $00468ED6 SysInit $004683C3 SysInit $0065532E XForce.dpr 359 MainForm.StartTimer.Enabled:=true; -------------------------------- ********************************************************************************************************************* |
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Attached Files | error-05-10-2008-22-31.txt [^] (4,512 bytes) 05.10.08 22:40 | ||||||||
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Notes | |
(0003777) Natter 21.05.09 17:00 |
Dürfte das gleiche Problem sein, wie in Bug 1994 - und das ist schon eine ganze Weile behoben. |
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