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ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||
0002312 | [X-Force] Allgemein | crash | unable to reproduce | 05.08.09 11:20 | 19.08.11 03:00 | ||||
Reporter | Patros | View Status | public | ||||||
Assigned To | Natter | ||||||||
Priority | normal | Resolution | fixed | ||||||
Status | closed | Product Version | V0.915b04 | ||||||
Summary | 0002312: Absturz im BE (Zugriff auf globale Variable AutoPlayGround) | ||||||||
Description |
Nach dem Bewegen eines Soldaten(ZEs sind nicht leer) stürzt das Spiel ab. Es waren 4 Soldaten gegen 2 kleine und 1 mittleren Kristaliten, ein kleiner tot. Fehler trat nach 1 Autosave-Load auf, tritt später nicht mehr auf. |
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Additional Information |
********************************************************************************************************************* Zugriffsverletzung bei Adresse 00401885 in Modul 'XForce.exe'. Lesen von Adresse FFFFFFFC $00401885 System.SysGetMem $00404BFC System.@HandleAnyException $0048DDED ExtRecord.pas 457 if not fHashMap.FindKey(HashString(Name),result) then $0048F944 ExtRecord.pas 950 result:=fDiscriptor.GetValueIndex(Name); $0048F1BF ExtRecord.pas 854 Index:=GetValueIndex(ValueName); $00627632 MissionList.pas 1359 result:=fGlobalVars.GetBoolean(Name); $0062D113 game_api.pas 495 result:=g_MissionList.GetGlobalBoolean(Value); $005B9A0B GameFigure.pas 4590 if (fGroupStatus=fsEnemy) or game_api_GetBoolean('AutoPlayGround') {$IFDEF AUTOPLAYGROUND}or true {$ENDIF} then $005A3F83 DXISOEngine.pas 3057 fOwnKI.DoUnitRound $005A107A DXISOEngine.pas 1559 DoGroupMove; $0058D830 BodenEinsatz.pas 375 Engine.PlayGame; $00636E00 DXContainer.pas 3176 PageShown; $00632EBC DXContainer.pas 1123 ActivePage.Activate; $00633965 DXContainer.pas 1467 ActivePage:=Page; $0063591D DXContainer.pas 2468 ShowPageModal(Page) $00636E76 DXContainer.pas 3195 Container.ShowPage(Page); $005C1CF6 EinsatzIntro.pas 414 ChangePage(PageBodenEinsatz); $005C18F3 EinsatzIntro.pas 293 StartEinsatz; $00635E68 DXContainer.pas 2627 if Assigned(fOnClick) then fOnClick(Self); $0055203E DXBitmapButton.pas 174 inherited; $0063346A DXContainer.pas 1280 fCaptureControl.DoClick $0045185B Controls.pas 5143 Dispatch(Message); $00456458 Controls.pas 7246 inherited WndProc(Message); $00455B16 Controls.pas 7021 WindowProc(Message); $0042C3C9 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0046FDDE Forms.pas 7670 DispatchMessage(Msg); $0046FE23 Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $006339A6 DXContainer.pas 1481 Application.HandleMessage; $0063591D DXContainer.pas 2468 ShowPageModal(Page) $00636E76 DXContainer.pas 3195 Container.ShowPage(Page); $005C14A7 EinsatzIntro.pas 187 ChangePage(PageEinsatzIntro); $0066EE79 frmMain.pas 1035 EinsatzIntro.BerechneEinsatze; $005D2F85 KD4SaveGame.pas 503 if Assigned(fUFOKampf) then fUFOKampf(Self); $005D338E KD4SaveGame.pas 625 MakeFights; $0060C6F0 GameMenu.pas 270 SaveGame.NextRound(fTime); $00634A53 DXContainer.pas 2020 if Func(Parameter,Frames) then $00634913 DXContainer.pas 1962 PerformFrameTime; $0049F5CE DXClass.pas 478 if Assigned(FOnTimer) then FOnTimer(Self, LagCount); $0049F529 DXClass.pas 445 DoTimer(LagCount); $00470ABB Forms.pas 8083 if Assigned(FOnIdle) then FOnIdle(Self, Done); $0046FE32 Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $004700BE Forms.pas 7773 HandleMessage; $00677E56 -------------------------------- ********************************************************************************************************************* |
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Attached Files | error-05-08-2009-10-58.txt [^] (7,601 bytes) 05.08.09 11:20 | ||||||||
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