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SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
------------------------------------------------------------------------------------------ 2011-05-21 um 14:19:59 D:\xforcev917\xforce.exe ------------------------------------------------------------------------------------------ Nicht behandelte Exception in X-Force ausgelöst. Systemdaten: X-Force BuildDate: String = 2011-05-19 12:04:36 X-Force Version: Integer = 917 X-Force Sprache: String = English ------------------------------------------------------------------------------------------ Spielsatz: Datei: String = data\GameSets\ww V0.3.pak Name: String = The Diary of William Walker letzte Änderung: String = 1051942330 ------------------------------------------------------------------------------------------ momentan laufende Skripte 0: String = Phasensteuerung 1: String = CreateLogFile 2: String = William Walker 3: String = SoldatenBefreien 4: String = TechnikerBefreien 5: String = TechnikerBefreien 6: String = ForscherBefreien 7: String = Flugzeugwerft 8: String = Hydrokultur 9: String = Silo Phase Sabotage 10: String = SoldierAI_default 11: String = SoldierAI_default 12: String = SoldierAI_default 13: String = SoldierAI_default 14: String = AlienAI_default 15: String = AlienAI_default 16: String = AlienAI_default 17: String = AlienAI_default 18: String = AlienAI_default 19: String = AlienAI_default 20: String = AlienAI_default 21: String = AlienAI_default 22: String = AlienAI_default 23: String = AlienAI_default 24: String = AlienAI_default ------------------------------------------------------------------------------------------ Globale Variablen und deren Werte 0: String = [I] ProdTime = 100 1: String = [I] ForschTime = 100 2: String = [I] AlienTime = 0 3: String = [I] UFOTime = 420 4: String = [I] UpgradeLevels = 1 5: String = [S] LevelDescription = '' 6: String = [I] Schwierigkeit = 100 7: String = [I] TageEinsamkeit = 25 8: String = [I] DaysPlayed = 34 9: String = [B] AutoCreateUFOs = No 10: String = [B] AutoCreateEinsatz = No 11: String = [B] AutoCreateBuyListScientists = Yes 12: String = [B] AutoCreateBuyListTechnicans = Yes 13: String = [B] AutoChangeConfidence = Yes 14: String = [B] DangerMode = No 15: String = [B] NoSaveGameMessage = No 16: String = [B] NoSaveGameMessage_lmUFOs = No 17: String = [B] NoSaveGameMessage_lmEinsaetze = No 18: String = [B] InstantBuild = No 19: String = [B] Auto_Weekly_kbFiU = Yes 20: String = [B] GetCreditsForGroundMission = Yes 21: String = [B] Base_RunningCosts = Yes 22: String = [B] AutoCreateTradeOffers = Yes 23: String = [B] ShowDebugInfos = No 24: String = [B] AutoPlayGround = No 25: String = [I] Phase = 400 26: String = [B] FabrikenZerstört = No 27: String = [I] UFOCount = 0 28: String = [B] Hacked = No 29: String = [I] Sabotage = 31 30: String = [I] TSM_Days_min = 0 31: String = [I] TSM_Days_rand = 0 32: String = [I] TSM_Costs = 0 33: String = [I] TSM_Days_Current = 0 34: String = [I] HackingRows = 1 35: String = [I] ComState = 200 36: String = [S] UFO_Level = 'L1' 37: String = [B] SelectStartBasePosition = Yes ------------------------------------------------------------------------------------------ Installierte Updates XFORCE-MAIN: String = 917a02 CONFIG: String = 113 MUSIK: String = 101 GAMESETDUMMY: String = 100 ------------------------------------------------------------------------------------------ Direct X-Version: String = 4.09.00.0904 Auflösung: String = 1024x768 Grafik-Modus: String = 32 Bit Grafikkarte: String = NVIDIA GeForce 6600 Videospeicher: String = 240 698 880 frei / 258 990 080 gesamt ------------------------------------------------------------------------------------------ BIOS-Name: String = BIOS-Copyright: String = BIOS-Info: String = ------------------------------------------------------------------------------------------ Betriebssystem: String = Windows XP Professional, Version: 5.1, Build: A28, "Dodatek Service Pack 3" Prozessor: String = Intel, Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz, 2120 MHz MMX Arbeitsspeicher: String = 431 009 792 frei / 1 072 934 912 gesamt ------------------------------------------------------------------------------------------ Exceptionklasse: String = EAccessViolation Seite: String = TBodenEinsatz Exception an Adresse: Hex = $005ED5CE Exception Message: String = Zugriffsverletzung bei Adresse 005ED5CE in Modul 'xforce.exe'. Lesen von Adresse 00000018 ------------------------------------------------------------------------------------------ Stackdump, Textstart $00401240 ********************************************************************************************************************* Zugriffsverletzung bei Adresse 005ED5CE in Modul 'xforce.exe'. Lesen von Adresse 00000018 $005ED5CE GameFigureManager... 953 GItem:=fRucksack[Index]; $00404E6C System.@HandleAnyException $005ECBCF GameFigureManager... 593 if not Nachladen(Slot) then $005C44E5 GameFigure.pas 2696 case fManager.DoShoot(Slot,Shoot,Infos) of $005C40EE GameFigure.pas 2586 result:=ShootToPos(Point(Figure.XPos,Figure.YPos),Slot,ShootInfos); // bei Schüssen per Maus $005C719B GameFigure.pas 4167 result:=ShootToUnit(Figure,Slot,Addr(Infos)) or result; $005C7222 GameFigure.pas 4178 Shoot(scsRechteHand); $005B1F09 DXIsoEngine.pas 900 TGameFigure(fFigures[Dummy]).ShootToUnit(Figure,Container.MousePos); $00637862 DXContainer.pas 1278 fCaptureControl.MouseUp(mbLeft,fMousePos.X-fCaptureControl.Left,fMousePos.Y-fCaptureControl.Top); $00451E97 Controls.pas 5143 Dispatch(Message); $00456A94 Controls.pas 7246 inherited WndProc(Message); $00456152 Controls.pas 7021 WindowProc(Message); $0042CA05 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0047041A Forms.pas 7670 DispatchMessage(Msg); $0047045F Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $005B319B DXIsoEngine.pas 1318 Application.HandleMessage; $0059B3AF BodenEinsatz.pas 401 Engine.PlayGame; $0063B21C DXContainer.pas 3187 PageShown; $006372F8 DXContainer.pas 1124 ActivePage.Activate; $00637D99 DXContainer.pas 1468 ActivePage:=Page; $00639D51 DXContainer.pas 2469 ShowPageModal(Page) $0063B292 DXContainer.pas 3206 Container.ShowPage(Page); $005DC8C1 EinsatzIntro.pas 415 ChangePage(PageBodenEinsatz); $005DC513 EinsatzIntro.pas 294 StartEinsatz; $0063A288 DXContainer.pas 2628 if Assigned(fOnClick) then fOnClick(Self); $00556B36 DXBitmapButton.pas 174 inherited; $0063789E DXContainer.pas 1281 fCaptureControl.DoClick $00451E97 Controls.pas 5143 Dispatch(Message); $00456A94 Controls.pas 7246 inherited WndProc(Message); $00456152 Controls.pas 7021 WindowProc(Message); $0042CA05 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0047041A Forms.pas 7670 DispatchMessage(Msg); $0047045F Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $00637DDA DXContainer.pas 1482 Application.HandleMessage; $00639D51 DXContainer.pas 2469 ShowPageModal(Page) $0063B292 DXContainer.pas 3206 Container.ShowPage(Page); $005DC0EC EinsatzIntro.pas 187 ChangePage(PageEinsatzIntro); $0067329A frmMain.pas 1035 EinsatzIntro.BerechneEinsatze; $005EA0F9 KD4SaveGame.pas 503 if Assigned(fUFOKampf) then fUFOKampf(Self); $005EA4E8 KD4SaveGame.pas 625 MakeFights; $00610A01 GameMenu.pas 270 SaveGame.NextRound(fTime); $00638E87 DXContainer.pas 2021 if Func(Parameter,Frames) then $00638D47 DXContainer.pas 1963 PerformFrameTime; $0049FF92 DXClass.pas 478 if Assigned(FOnTimer) then FOnTimer(Self, LagCount); $0049FEED DXClass.pas 445 DoTimer(LagCount); $004710F7 Forms.pas 8083 if Assigned(FOnIdle) then FOnIdle(Self, Done); $0047046E Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $004706FA Forms.pas 7773 HandleMessage; $0067CE62 -------------------------------- *********************************************************************************************************************