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SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
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SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
SYSTEM WARNING: Cannot modify header information - headers already sent by (output started at /www/htdocs/xfmantis/core.php:18)
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------------------------------------------------------------------------------------------ 13.06.2009 um 19:42:46 C:\Dokumente und Einstellungen\Felix\Desktop\xforce\xforcev915\XForce.exe ------------------------------------------------------------------------------------------ Nicht behandelte Exception in X-Force ausgelöst. Systemdaten: X-Force BuildDate: String = 13.06.2009 13:46:58 X-Force Version: Integer = 915 X-Force Sprache: String = Deutsch ------------------------------------------------------------------------------------------ Spielsatz: Datei: String = data\GameSets\darkagev5.1.pak Name: String = Dark Age letzte Änderung: String = 986552816 ------------------------------------------------------------------------------------------ momentan laufende Skripte 0: String = Spielstart_0_Init 1: String = RandomUFO 2: String = science_complete 3: String = Random_Mission 4: String = SeitePersonal 5: String = PutPlanes 6: String = Einheiten_Tech_Notruf 7: String = SoldierAI_default 8: String = SoldierAI_default 9: String = SoldierAI_default 10: String = SoldierAI_default 11: String = SoldierAI_default 12: String = SoldierAI_default 13: String = AlienAI_default 14: String = AlienAI_default 15: String = AlienAI_default 16: String = AlienAI_default 17: String = AlienAI_default 18: String = AlienAI_default 19: String = AlienAI_default 20: String = AlienAI_default 21: String = AlienAI_default 22: String = AlienAI_default 23: String = AlienAI_default 24: String = AlienAI_default ------------------------------------------------------------------------------------------ Globale Variablen und deren Werte 0: String = [I] ProdTime = 100 1: String = [I] ForschTime = 100 2: String = [I] AlienTime = 0 3: String = [I] UFOTime = 0 4: String = [I] UpgradeLevels = 1 5: String = [D] UFOperDay = 1,50000 6: String = [I] SKG = 0 7: String = [S] LevelDescription = 'deutsch:Der mittlere Schwierigkeitsgrad ist für erfahrene X-Force Spieler gedacht, die sowohl die wirtschaftlichen Bedingungen von Dark Age haben möchten als auch anspruchsvolle Kämpfe. UFOs und Gegner sind stärker, ihre Zahl in manchen Einsätzen höher und es gibt geringfügig weniger Ressourcen. Hinweis: Es kann nicht garantiert werden, dass die Balance immer einwandfrei ist. ' 8: String = [I] DaysPlayed = 2 9: String = [B] AutoCreateUFOs = Nein 10: String = [B] AutoCreateEinsatz = Ja 11: String = [B] AutoCreateBuyListScientists = Nein 12: String = [B] AutoCreateBuyListTechnicans = Nein 13: String = [B] AutoChangeConfidence = Ja 14: String = [B] DangerMode = Nein 15: String = [B] NoSaveGameMessage = Nein 16: String = [B] NoSaveGameMessage_lmUFOs = Nein 17: String = [B] NoSaveGameMessage_lmEinsaetze = Nein 18: String = [B] InstantBuild = Nein 19: String = [B] Auto_Weekly_kbFiU = Nein 20: String = [B] GetCreditsForGroundMission = Ja 21: String = [B] Base_RunningCosts = Ja 22: String = [B] AutoCreateTradeOffers = Ja 23: String = [B] ShowDebugInfos = Nein 24: String = [B] AutoPlayGround = Nein 25: String = [I] GamePhase = 0 26: String = [I] ScientistCount = 0 27: String = [I] TechnicianCount = 0 28: String = [I] Intel = 0 29: String = [I] SpyCount = 0 30: String = [I] YFCount = 7 31: String = [I] ShrikeCount = 1 32: String = [I] TransportCount = 3 33: String = [I] SolarierHate = 0 34: String = [I] CriminalsHate = 0 35: String = [I] ZirtHate = 0 36: String = [I] ZirtTarget = 0 37: String = [B] SelectStartBasePosition = Ja ------------------------------------------------------------------------------------------ Installierte Updates XFORCE-MAIN: String = 915b03 CONFIG: String = 113 MUSIK: String = 101 GAMESETDUMMY: String = 100 ------------------------------------------------------------------------------------------ Direct X-Version: String = Auflösung: String = 1280x800 Grafik-Modus: String = 32 Bit Grafikkarte: String = Mobile Intel(R) 945 Express Chipset Family Videospeicher: String = 80.773.120 frei / 123.641.856 gesamt ------------------------------------------------------------------------------------------ BIOS-Name: String = BIOS-Copyright: String = BIOS-Info: String = ------------------------------------------------------------------------------------------ Betriebssystem: String = Windows XP Home Edition, Version: 5.1, Build: A28, "Service Pack 2" Prozessor: String = Intel, Genuine Intel(R) CPU T2400 @ 1.83GHz, 1833 MHz MMX Arbeitsspeicher: String = 446.529.536 frei / 1.040.547.840 gesamt ------------------------------------------------------------------------------------------ Exceptionklasse: String = EAccessViolation Seite: String = TBodenEinsatz Exception an Adresse: Hex = $00401885 Exception Message: String = Zugriffsverletzung bei Adresse 00401885 in Modul 'XForce.exe'. Lesen von Adresse FFFFFFFC ------------------------------------------------------------------------------------------ Stackdump, Textstart $00401240 ********************************************************************************************************************* Zugriffsverletzung bei Adresse 00401885 in Modul 'XForce.exe'. Lesen von Adresse FFFFFFFC $00401885 System.SysGetMem $00404BFC System.@HandleAnyException $004B7E08 ExtRecord.pas 455 if not fHashMap.FindKey(HashString(Name),result) then $004B9A18 ExtRecord.pas 936 result:=fDiscriptor.GetValueIndex(Name); $004B9273 ExtRecord.pas 840 Index:=GetValueIndex(ValueName); $00629EEE MissionList.pas 1357 result:=fGlobalVars.GetBoolean(Name); $005F3AE3 game_api.pas 495 result:=g_MissionList.GetGlobalBoolean(Value); $005DC241 GameFigure.pas 4585 if game_api_GetBoolean('AutoPlayGround') then $005BF27F DXIsoEngine.pas 3054 fOwnKI.DoUnitRound $005BC382 DXIsoEngine.pas 1555 DoGroupMove; $005B8BDB BodenEinsatz.pas 375 Engine.PlayGame; $006352D0 DXContainer.pas 3176 PageShown; $0063139C DXContainer.pas 1123 ActivePage.Activate; $00631E45 DXContainer.pas 1467 ActivePage:=Page; $00633DFD DXContainer.pas 2468 ShowPageModal(Page) $00635346 DXContainer.pas 3195 Container.ShowPage(Page); $005B7FFD EinsatzIntro.pas 414 ChangePage(PageBodenEinsatz); $005B7C4F EinsatzIntro.pas 293 StartEinsatz; $0063433C DXContainer.pas 2627 if Assigned(fOnClick) then fOnClick(Self); $0050F936 DXBitmapButton.pas 174 inherited; $0063194A DXContainer.pas 1280 fCaptureControl.DoClick $0045185B Controls.pas 5143 Dispatch(Message); $00456458 Controls.pas 7246 inherited WndProc(Message); $00455B16 Controls.pas 7021 WindowProc(Message); $0042C3C9 classes.pas 11571 MOV EAX,[ECX].Longint[4] $0046FDDE Forms.pas 7670 DispatchMessage(Msg); $0046FE23 Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $00631E86 DXContainer.pas 1481 Application.HandleMessage; $00633DFD DXContainer.pas 2468 ShowPageModal(Page) $00635346 DXContainer.pas 3195 Container.ShowPage(Page); $005B7840 EinsatzIntro.pas 187 ChangePage(PageEinsatzIntro); $0066EF76 frmMain.pas 1034 EinsatzIntro.BerechneEinsatze; $005E44D5 KD4SaveGame.pas 503 if Assigned(fUFOKampf) then fUFOKampf(Self); $005E48C4 KD4SaveGame.pas 625 MakeFights; $00607A89 GameMenu.pas 270 SaveGame.NextRound(fTime); $00632F33 DXContainer.pas 2020 if Func(Parameter,Frames) then $00632DF3 DXContainer.pas 1962 PerformFrameTime; $004840B6 DXClass.pas 478 if Assigned(FOnTimer) then FOnTimer(Self, LagCount); $00484011 DXClass.pas 445 DoTimer(LagCount); $00470ABB Forms.pas 8083 if Assigned(FOnIdle) then FOnIdle(Self, Done); $0046FE32 Forms.pas 7689 if not ProcessMessage(Msg) then Idle(Msg); $004700BE Forms.pas 7773 HandleMessage; $00677E56 -------------------------------- *********************************************************************************************************************