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Index: game/source/components/DXEinsatzPager.pas =================================================================== --- game/source/components/DXEinsatzPager.pas (Revision 598) +++ game/source/components/DXEinsatzPager.pas (Arbeitskopie) @@ -79,7 +79,6 @@ procedure ClearMessages; procedure SetCollaps(const Value: Boolean); - procedure GoOnWithPause(Sender: TObject); procedure GoOnWithPlay(Sender: TObject); // Benutzerdefinierte Daten in den Spielstand speichern @@ -227,7 +226,7 @@ if not fCheckBox.Checked then Exclude(fPausedTypes,fLastType); - Parent.DeleteHotKey(#27,nil,GoOnWithPause); + Parent.DeleteHotKey(#27,nil,GoOnWithPlay); Parent.DeleteHotKey(' ',nil,GoOnWithPlay); Container.IncLock; @@ -275,13 +274,6 @@ end; end; -procedure TDXEinsatzPager.GoOnWithPause(Sender: TObject); -begin - SendVMessage(vmReleaseEscButton); - - EndMessage(false); -end; - procedure TDXEinsatzPager.GoOnWithPlay(Sender: TObject); begin EndMessage(true); @@ -655,7 +647,7 @@ // Hotkey zur normalen Fortsetzung braucht nicht Registriert zu werden // Die Verarbeitung übernimmt DXUIBodeneinsatz (normale Verarbeitung Pause-Hotkey) - Parent.RegisterHotKey(#27,nil,GoOnWithPause); + Parent.RegisterHotKey(#27,nil,GoOnWithPlay); Parent.RegisterHotKey(' ',nil,GoOnWithPlay); { if Wait then