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MDIForm.AlienItemsViewer.StartView.Hint=Shows all alien equipment MDIForm.AlienItemsViewer.StartView.Columns[0].Caption=Name MDIForm.AlienItemsViewer.StartView.Columns[1].Caption=Type MDIForm.AlienItemsViewer.StartView.Columns[2].Caption=Available From MDIForm.AlienItemsViewer.Label1.Caption=Alien Equipment: MDIForm.AlienItemsViewer.FilterBox.Hint=Type here to filter out items MDIForm.AlienItemsViewer.Sortierennach1.Caption=&Sort by MDIForm.AlienItemsViewer.MenuSName.Caption=Name MDIForm.AlienItemsViewer.MenuSName.Hint=Sort by Name MDIForm.AlienItemsViewer.MenuSTyp.Caption=Type MDIForm.AlienItemsViewer.MenuSTyp.Hint=Sort by Type MDIForm.AlienItemsViewer.MenuSVer.Caption=Available From MDIForm.AlienItemsViewer.MenuSVer.Hint=Sort by Date Available TypForm.Caption=14:- Change Type of Project TypForm.OKButton.Caption=Ok TypForm.CancelButton.Caption=Cancel TypForm.TypBox.Caption=Type of Equipment: TypForm.TypBox.Items.Strings[0]=Weapon TypForm.TypBox.Items.Strings[1]=Ammunition TypForm.TypBox.Items.Strings[2]=Grenade TypForm.TypBox.Items.Strings[3]=Mine TypForm.TypBox.Items.Strings[4]=Armour TypForm.TypBox.Items.Strings[5]=Belt TypForm.TypBox.Items.Strings[6]=Sensor TypForm.TypBox.Items.Strings[7]=Raw Material TypForm.TypBox.Items.Strings[8]=Spaceship TypForm.TypBox.Items.Strings[9]=Spaceship Weapon TypForm.TypBox.Items.Strings[10]=Spaceship Ammunition TypForm.TypBox.Items.Strings[11]=Engine TypForm.TypBox.Items.Strings[12]=Facility TypForm.TypBox.Items.Strings[13]=Technology TypForm.TypBox.Items.Strings[14]=Ship Expansion TypForm.Panel2.Caption=Description of the Type TypForm.TypInfo.Hint=Here you see a hint for the selected type AboutBox.Caption=About... AboutBox.Copyright.Caption=Copyright (C) Richi Rich && Co. AboutBox.Label1.Caption=Free Memory: AboutBox.Label4.Caption=Total Memory: AboutBox.OKButton.Caption=Ok frmSymbEdit.Caption=Icon Editor frmSymbEdit.OKButton.Caption=Ok frmSymbEdit.CancelButton.Caption=Cancel frmSymbEdit.AddButton.Hint=Inserts a new icon into the gameset frmSymbEdit.AddButton.Caption=Add frmSymbEdit.EditButton.Hint=Replaces the selected icon in the gameset with a new one frmSymbEdit.EditButton.Caption=Change frmSymbEdit.DeleteButton.Hint=Deletes the selected icon in the gameset frmSymbEdit.DeleteButton.Caption=Delete MDIForm.AlienViewer.Label2.Caption=Aliens: MDIForm.AlienViewer.FilterBox.Hint=Type here to filter out items MDIForm.AlienViewer.AlienList.Hint=Shows all aliens MDIForm.AlienViewer.AlienList.Columns[0].Caption=Name MDIForm.AlienViewer.AlienList.Columns[1].Caption=Health MDIForm.AlienViewer.AlienList.Columns[2].Caption=Armour MDIForm.AlienViewer.AlienList.Columns[3].Caption=PSI-Attack MDIForm.AlienViewer.AlienList.Columns[4].Caption=PSI-Defence MDIForm.AlienViewer.AlienList.Columns[5].Caption=Time Units MDIForm.AlienViewer.AlienList.Columns[6].Caption=Attack From MDIForm.AlienViewer.AlienList.Columns[7].Caption=Total Severity MDIForm.AlienViewer.SortAlien.Caption=Sort By MDIForm.AlienViewer.Name1.Caption=Name MDIForm.AlienViewer.Gesundheit1.Caption=Health MDIForm.AlienViewer.Panzerung1.Caption=Armour MDIForm.AlienViewer.Strke1.Caption=Severity MDIForm.AlienViewer.PSIAngriff1.Caption=PSI-Attack MDIForm.AlienViewer.PSIAbweh1.Caption=PSI-Defence MDIForm.AlienViewer.Zeiteinheiten1.Caption=Time Units MDIForm.AlienViewer.Angriffnach1.Caption=Attack From MDIForm.AlienViewer.Gesamtstrke1.Caption=Total Severity AliensInUFO.Caption=70:- Aliens AliensInUFO.Label1.Caption=71:- Aliens able to be in this spaceship: AliensInUFO.Button1.Caption=72:- All Aliens EditItemCountList.Label1.Caption=Equipment: EditItemCountList.Button1.Caption=Add EditLanguages.Caption=Edit Languages EditLanguages.Button1.Caption=Close EditLanguages.Button2.Caption=New Language EditLanguages.Button3.Caption=Import EditProjektForm.Label1.Caption=Messages: EditProjektForm.BitBtn2.Caption=Check EditProjektForm.Button1.Caption=Cancel EditProjektForm.Button2.Caption=Ok EditProjektForm.PatentButton.Caption=Patent Profit GameDifficultParameters.Caption=Difficulty Settings GameDifficultParameters.Label1.Caption=Difficulty Settings GameDifficultParameters.OKButton.Caption=Ok GameDifficultParameters.CancelButton.Caption=Cancel GameDifficultParameters.ValuesList.Columns[0].Caption=Property GameDifficultParameters.ValuesList.Columns[1].Caption=Type GameDifficultParameters.ValuesList.Columns[2].Caption=Value GameDifficultParameters.ActionGDMoveUp.Hint=Move the difficulty setting up GameDifficultParameters.ActionGDMoveDown.Hint=Move the difficulty setting down GameDifficultParameters.ActionGDAdd.Hint=Create a new difficulty setting GameDifficultParameters.ActionGDDelete.Hint=Deletes the selected difficulty setting GameDifficultParameters.ActionGDName.Hint=Edits the name of the current difficulty setting GameDifficultParameters.ActionValueAdd.Hint=Adds a new property GameDifficultParameters.ActionValueDelete.Hint=Deletes the selected property GameDifficultParameters.ActionValueEdit.Hint=Edits the selected property GDPropEdit.Caption=Edit Property GDPropEdit.VisibleLabel.Caption=Visible: GDPropEdit.InternalNameEdit.Caption=Internal Name: GDPropEdit.ViewTextEdit.Caption=Showing Name: GDPropEdit.ViewTextButton.Caption=103:- ... GDPropEdit.TypComboBox.Caption=Property Type: GDPropEdit.TypComboBox.Items.Strings[0]=String GDPropEdit.TypComboBox.Items.Strings[1]=Integer GDPropEdit.TypComboBox.Items.Strings[2]=Double GDPropEdit.TypComboBox.Items.Strings[3]=Boolean GDPropEdit.OKButton.Caption=Ok GDPropEdit.CancelButton.Caption=Cancel GDPropEdit.HintTextEdit.Caption=Hint: GDPropEdit.HintTextButton.Caption=112:- ... GDPropEdit.ValueEdit.Caption=113:- Value: InfoEdit.Caption=InfoEdit InfoEdit.Label1.Caption=Language: InfoEdit.ApplyButton.Caption=Ok InfoEdit.CancelButton.Caption=Cancel IntelligenzForm.Caption=118:- Adjust Intelligence IntelligenzForm.Label1.Caption=119:- Intelligence: IntelligenzForm.ListCaption.Caption=120:- Equipment that %s can use: LanguageForm.Caption=121:- Language LanguageForm.Label1.Caption=122:- Select default language for gameset: LanguageForm.Label2.Caption=123:- Language: ListDialog.Caption=124:- Select Country ListDialog.OKButton.Caption=Ok ListDialog.Button2.Caption=Cancel MDIForm.ProjektBar.Caption=127:- Projects MDIForm.ItemToolBar.Caption=128:- Equipment MDIForm.UFOBar.Caption=129:- UFOs MDIForm.AlienBar.Caption=130:- Aliens MDIForm.DefaultBar.Caption=131:- Default MDIForm.MenuBar.Caption=132:- Mainmenue MDIForm.MenuFile.Caption=&File MDIForm.Ansicht1.Caption=&View MDIForm.MenuProjekt.Caption=&Project MDIForm.MenuStart.Caption=&Equipment MDIForm.Sortierennach1.Caption=Sort By MDIForm.Sortierennach1.Hint=Shows Sort List MDIForm.MenuSName.Caption=&Name MDIForm.MenuSName.Hint=Sort by Name MDIForm.MenuSTyp.Caption=&Type MDIForm.MenuSTyp.Hint=Sort by Type MDIForm.MenuSAnzahl.Caption=&Number MDIForm.MenuSAnzahl.Hint=Sort by Number MDIForm.MenuUFO.Caption=UFO MDIForm.SortUFO.Caption=Sort By MDIForm.Name1.Caption=Name MDIForm.Hitpoints1.Caption=Hit Points MDIForm.Schildpunkte1.Caption=Shield Points MDIForm.Angriffsstrke1.Caption=Damage MDIForm.minBesatzung1.Caption=Minimum Crew MDIForm.zusBesatzung1.Caption=Additional Crew MDIForm.Angriffnach1.Caption=Attack By MDIForm.Gesamtstrke1.Caption=Total Severity MDIForm.MenuAlien.Caption=Alien MDIForm.SortAlien.Caption=Sort By MDIForm.Name2.Caption=Name MDIForm.Gesundheit1.Caption=Health MDIForm.Panzerung1.Caption=Armour MDIForm.Strke1.Caption=Severity MDIForm.PSIAngriff1.Caption=PSI-Attack MDIForm.PSIAbweh1.Caption=PSI-Defence MDIForm.Zeiteinheiten1.Caption=Time Units MDIForm.Angriffnach2.Caption=Attack From MDIForm.Gesamtstrke2.Caption=Total Severity MDIForm.MenuSkript.Caption=Script MDIForm.Hilfe1.Caption=&Help MDIForm.About.Caption=&About MDIForm.SkriptBar.Caption=169:- Scripts MDIForm.ActionFileOpen.Caption=O&pen MDIForm.ActionFileOpen.Hint=Open|Open an existing gameset MDIForm.ActionAlienEdit.Caption=Edit Alien MDIForm.ActionAlienEdit.Hint=Edit Alien|Edits the selected alien MDIForm.ActionProjektNew.Caption=Add Project MDIForm.ActionProjektNew.Hint=Add Project|Adds a project MDIForm.ActionFileSave.Caption=&Save MDIForm.ActionFileSave.Hint=Save|Saves the changes to the open gameset MDIForm.ActionFileExit.Caption=&Exit MDIForm.ActionFileExit.Hint=179:- Close|Close the gameset editor MDIForm.ActionViewProjektList.Caption=&Projects MDIForm.ActionViewProjektList.Hint=Show Projects|Shows the list of projects MDIForm.ActionProjektRename.Caption=&Rename MDIForm.ActionProjektRename.Hint=Rename the selected project MDIForm.ActionProjektDelete.Caption=&Delete Project MDIForm.ActionProjektDelete.Hint=Delete Project|Deletes the selected project MDIForm.ActionProjektDeleteFather.Caption=Delete Parent MDIForm.ActionProjektDeleteFather.Hint=Deletes the selected parent MDIForm.ActionItemRename.Caption=&Rename MDIForm.ActionItemRename.Hint=Rename of the selected item MDIForm.ActionItemAdd.Caption=Add &Equipment MDIForm.ActionItemAdd.Hint=New Equipment|Adds new equipment MDIForm.ActionItemDelete.Caption=Delete &Equipment MDIForm.ActionItemDelete.Hint=Delete Equipment|Deletes the choosen equipment MDIForm.ActionViewRecycleBin.Caption=194:- &Wastepaper basket MDIForm.ActionViewRecycleBin.Hint=195:- Show wastepaper basket|Shows the deleted objects MDIForm.ActionViewAlienList.Caption=&Aliens MDIForm.ActionViewAlienList.Hint=Show Aliens|Shows the list of aliens MDIForm.ActionViewUFOList.Caption=&UFOs MDIForm.ActionViewUFOList.Hint=Show UFOs|Shows the list of UFO's MDIForm.ActionProjektEdit.Caption=Edit &Project MDIForm.ActionProjektEdit.Hint=Edit Project|Edits the selected project MDIForm.ActionItemEdit.Caption=Edit &Equipment MDIForm.ActionItemEdit.Hint=Edit Equipment|Edits the choosen equipment MDIForm.ActionUFOEdit.Caption=Edit UFO MDIForm.ActionUFOEdit.Hint=Edit UFO|Edits the selected UFO MDIForm.ActionUFOShields.Caption=206:- &Shields MDIForm.ActionUFOShields.Hint=207:- Standard shields for UFOs can be defined here MDIForm.ActionUFOAdd.Caption=Add UFO MDIForm.ActionUFOAdd.Hint=Add UFO|Adds a new UFO MDIForm.ActionUFODelete.Caption=Delete UFO MDIForm.ActionUFODelete.Hint=Delete UFO|Deletes the selected UFO MDIForm.ActionUFORename.Caption=Rename MDIForm.ActionUFORename.Hint=Rename the UFO MDIForm.ActionFileNew.Caption=New MDIForm.ActionFileNew.Hint=New|Create a new gameset MDIForm.ActionFileProperties.Caption=Settings... MDIForm.ActionFileProperties.Hint=Settings|Edit the settings of the gameset MDIForm.ActionFileClose.Caption=&Close MDIForm.ActionFileClose.Hint=Close|Closes the open game set MDIForm.ActionAlienAdd.Caption=Add Alien MDIForm.ActionAlienAdd.Hint=New Alien|Adds a new alien MDIForm.ActionAlienDelete.Caption=Delete Alien MDIForm.ActionAlienDelete.Hint=Delete Alien|Deletes the selected alien MDIForm.ActionHelpContents.Caption=224:- Co&ntent MDIForm.ActionFileImport.Caption=&Import ... MDIForm.ActionFileImport.Hint=Imports data from an existing gameset MDIForm.ActionAlienRename.Caption=Rename MDIForm.ActionAlienRename.Hint=Rename the selected alien MDIForm.ActionViewStartList.Caption=&Equipment MDIForm.ActionViewStartList.Hint=Show Equipment|Shows the list of start equipment MDIForm.ActionProjektCopy.Caption=Copy MDIForm.ActionProjektCopy.Hint=Copy|Copy the selected object MDIForm.ActionProjektPaste.Caption=Paste MDIForm.ActionProjektPaste.Hint=Paste|Paste the object from the clipboard MDIForm.ActionItemCopy.Caption=Copy MDIForm.ActionItemCopy.Hint=Copy|Copy the selected object MDIForm.ActionItemPaste.Caption=Paste MDIForm.ActionItemPaste.Hint=Paste|Paste the object from the clipboard MDIForm.ActionItemCut.Caption=Cut MDIForm.ActionItemCut.Hint=Cut|Cut the selected object into the clipboard MDIForm.ActionProjektCut.Caption=Cut MDIForm.ActionProjektCut.Hint=Cut|Cut the selected object into the clipboard MDIForm.ActionProjektAddFather.Caption=Add Parent MDIForm.ActionProjektAddFather.Hint=Adds a New Parent MDIForm.ActionProjektBack.Caption=Backward MDIForm.ActionProjektNext.Caption=Forward MDIForm.ActionProjektImage.Caption=Change Icon MDIForm.ActionProjektImage.Hint=Select a new icon for this object MDIForm.ActionItemImage.Caption=Change Icon MDIForm.ActionItemImage.Hint=Select a new icon for this object MDIForm.ActionViewAlienItems.Caption=&Alien equipment MDIForm.ActionViewAlienItems.Hint=Show Alien Equipment|Show the list of all alien equipment MDIForm.ActionFileLanguages.Caption=Languages... MDIForm.ActionViewSkripts.Caption=&Scripts MDIForm.ActionViewSkripts.Hint=Show Scripts|Shows the list of scripts MDIForm.ActionSkriptAdd.Caption=Add Script MDIForm.ActionSkriptAdd.Hint=Add|Add a new mission script MDIForm.ActionSkriptDelete.Caption=Delete Script MDIForm.ActionSkriptDelete.Hint=Delete the selected script MDIForm.ActionSkriptEdit.Caption=Edit Script MDIForm.ActionSkriptEdit.Hint=Edit the selected script MDIForm.ActionSkriptRename.Caption=Rename MDIForm.ActionFileCheckGameSet.Caption=Check MDIForm.ActionFileCheckGameSet.Hint=Check|Checks the gameset for global object problems MDIForm.ActionAlienCopy.Caption=Copy MDIForm.ActionAlienCopy.Hint=Copy|Copy the selected object MDIForm.ActionAlienPaste.Caption=Paste MDIForm.ActionAlienPaste.Hint=Paste|Paste the object from the clipboard MDIForm.ActionAlienCut.Caption=Cut MDIForm.ActionAlienCut.Hint=Cut|Cut the selected object into the clipboard MDIForm.ActionUFOCopy.Caption=Copy MDIForm.ActionUFOCopy.Hint=Copy|Copy the selected object MDIForm.ActionUFOPaste.Caption=Paste MDIForm.ActionUFOPaste.Hint=Paste|Paste the object from the clipboard MDIForm.ActionUFOCut.Caption=Cut MDIForm.ActionUFOCut.Hint=Cut|Cut the selected object into the clipboard MDIForm.ActionSkriptCopy.Caption=Copy MDIForm.ActionSkriptCopy.Hint=Copy|Copy the selected object MDIForm.ActionSkriptCut.Caption=Cut MDIForm.ActionSkriptCut.Hint=Cut|Cut the selected object into the clipboard MDIForm.ActionSkriptPaste.Caption=Paste MDIForm.ActionSkriptPaste.Hint=Paste|Paste the object from the clipboard MDIForm.ActionViewObjects.Caption=&Overview MDIForm.ActionViewObjects.Hint=Show Everything|Shows a list of all objects and offers the function to compare MDIForm.ActionFileGameParameters.Caption=Difficulty Settings MultiSelectListDialog.Caption=286:- Saves Scripts MultiSelectListDialog.lblChooseFilesForSave.Caption=287:- Select the scripts which should be saved: MultiSelectListDialog.lblInformation.Caption=288:- Further scripts of the gameset were changed in the editor. MultiSelectListDialog.OKButton.Caption=289:- Save Selected MultiSelectListDialog.CancelButton.Caption=290:- Saves Nothing PaedieImage.Caption=Select image to be displayed for the item PaedieImage.Label1.Caption=Size of Image: PaedieImage.Label2.Caption=293:- = PaedieImage.ListView1.Columns[0].Caption=Image PaedieImage.ListView1.Columns[1].Caption=Source PaedieImage.BitBtn1.Caption=Add your own image PaedieImage.DeleteBitmap.Caption=Deletes your own image PaedieImage.NoImageButton.Caption=No Image frmNew.Caption=299:- New Gameset frmNew.OKButton.Hint=Click here to create the new gameset frmNew.OKButton.Caption=Ok frmNew.CancelButton.Hint=302:- Click here to cancel the action. frmNew.CancelButton.Caption=Cancel frmNew.FileListView.Hint=304:- Select a set as pattern. frmNew.FileListView.Columns[0].Caption=Name frmNew.FileListView.Columns[1].Caption=File Name frmNew.FileListView.Columns[2].Caption=Last Change frmNew.Panel2.Caption=Import From: frmNew.ImportProjects.Hint=Select to import all 'Projects' from selected pak frmNew.ImportProjects.Caption=Projects frmNew.ImportItems.Hint=Select to import all 'Start Equipment' from selected pak frmNew.ImportItems.Caption=Start equipment frmNew.ImportUFOs.Hint=Select to import all 'UFOs' from selected pak frmNew.ImportUFOs.Caption=UFOs frmNew.ImportSymbols.Hint=Select to import all 'Equipment Icons' from selected pak frmNew.ImportSymbols.Caption=Equipment Icons frmNew.ImportAliens.Hint=Select to import all 'Aliens' from selected pak frmNew.ImportAliens.Caption=Aliens frmNew.ImportUFOPadie.Hint=Select to import all 'UFO-Peadia Images' from selected pak frmNew.ImportUFOPadie.Caption=UFO-Paedia Images frmNew.ImportAlienItems.Hint=Select to import all 'Alien Equipment' from selected pak frmNew.ImportAlienItems.Caption=Alien Equipment frmNew.ImportSkripts.Hint=Select to import all 'Scripts' from selected pak frmNew.ImportSkripts.Caption=Scripts frmNew.Satzname.Hint=Enter the name of the gameset frmNew.Satzname.Caption=Name of Gameset: frmNew.ImportBox.Hint=327:- Check if data of an existing gameset should be imported frmNew.ImportBox.Caption=Import frmNew.FileName.Hint=Enter the name of the gameset frmNew.FileName.Caption=Filename: PasswordDlg.Caption=331:- Enter Password PasswordDlg.OKButton.Caption=332:- Ok PasswordDlg.CancelButton.Caption=333:- Cancel PasswordDlg.Password.Caption=334:- Password: FileProperties.Hint=335:- Check if the gameset can be imported in own game sets FileProperties.Caption=Gameset Settings FileProperties.OKButton.Caption=Ok FileProperties.CancelButton.Caption=Cancel FileProperties.SetnameEdit.Hint=339:- Enter the name of the set FileProperties.SetnameEdit.Caption=Name of Gameset: FileProperties.FirstPass.Hint=Enter a password for protection FileProperties.FirstPass.Caption=Password: FileProperties.SecondPass.Hint=Confirm the password FileProperties.SecondPass.Caption=Confirmation: FileProperties.OrganEdit.Caption=Organisation FileProperties.AutorEdit.Caption=Author: FileProperties.Import.Caption=Import Permission FileProperties.Panel1.Caption=Description SaveDialog.Caption=Errors on the gameset SaveDialog.Label1.Caption=350:- The gameset has errors and can't be saved. SaveDialog.Panel1.Caption=Messages: SaveDialog.ListView1.Columns[0].Caption=Type SaveDialog.ListView1.Columns[1].Caption=Object SaveDialog.ListView1.Columns[2].Caption=Message SaveDialog.RetryButton.Caption=&Retry SaveDialog.EditButton.Caption=Error Assistant SaveDialog.SaveButton.Caption=357:- Save SaveDialog.Panel2.Caption=358:- Messages: SaveDialog.CloseButton.Caption=&Close MDIForm.StartViewer.StartView.Hint=Shows all start equipment MDIForm.StartViewer.StartView.Columns[0].Caption=Name MDIForm.StartViewer.StartView.Columns[1].Caption=Type MDIForm.StartViewer.StartView.Columns[2].Caption=Amount MDIForm.StartViewer.StartView.Columns[3].Caption=Available From MDIForm.StartViewer.Label1.Caption=Start Equipment: MDIForm.StartViewer.FilterBox.Hint=Type here to filter out items MDIForm.StartViewer.Sortierennach1.Caption=&Sort By MDIForm.StartViewer.MenuSName.Caption=&Name MDIForm.StartViewer.MenuSName.Hint=Sort by Name MDIForm.StartViewer.MenuSTyp.Caption=&Type MDIForm.StartViewer.MenuSTyp.Hint=Sort by Type MDIForm.StartViewer.MenuSAnzahl.Caption=&Number MDIForm.StartViewer.MenuSAnzahl.Hint=Sort by Number MDIForm.StartViewer.MenuSVer.Caption=Date of Availability MDIForm.StartViewer.MenuSVer.Hint=Sort by Date of Availability SoundEdit.Caption=Select Sound SoundEdit.ListView1.Columns[0].Caption=Sound SoundEdit.ListView1.Columns[1].Caption=Source SoundEdit.OKButton.Caption=Ok SoundEdit.BitBtn2.Caption=Cancel SoundEdit.BitBtn1.Caption=Add your own sound SoundEdit.DeleteBitmap.Caption=Delete your own sound SoundEdit.NoImageButton.Caption=No Sound SoundEdit.PlaySound.Caption=Play MDIForm.UFOViewer.UFOList.Hint=Shows all UFO's MDIForm.UFOViewer.UFOList.Columns[0].Caption=Name MDIForm.UFOViewer.UFOList.Columns[1].Caption=Hit Points MDIForm.UFOViewer.UFOList.Columns[2].Caption=Shield Points MDIForm.UFOViewer.UFOList.Columns[3].Caption=Attack Severity MDIForm.UFOViewer.UFOList.Columns[4].Caption=Minimum Crew MDIForm.UFOViewer.UFOList.Columns[5].Caption=Maximum Crew MDIForm.UFOViewer.UFOList.Columns[6].Caption=Attack From MDIForm.UFOViewer.Label2.Caption=UFOs: MDIForm.UFOViewer.FilterBox.Hint=Type here to filter out items MDIForm.UFOViewer.SortUFO.Caption=Sort By MDIForm.UFOViewer.Name1.Caption=Name MDIForm.UFOViewer.Hitpoints1.Caption=Hit Points MDIForm.UFOViewer.Schildpunkte1.Caption=Shield Points MDIForm.UFOViewer.Angriffsstrke1.Caption=Attack Severity MDIForm.UFOViewer.minBesatzunh1.Caption=Minimum Crew MDIForm.UFOViewer.zusBesatzung1.Caption=Maximum Crew MDIForm.UFOViewer.Angriffnach1.Caption=Attack Of MDIForm.UFOViewer.Gesamtstrke1.Caption=Total Severity LoadGameSet.Caption=Load Gameset LoadGameSet.FileListView.Hint=Select a gameset to be loaded LoadGameSet.FileListView.Columns[0].Caption=Name LoadGameSet.FileListView.Columns[1].Caption=Filename LoadGameSet.FileListView.Columns[2].Caption=Last Change LoadGameSet.FileListView.Columns[3].Caption=Password LoadGameSet.OKButton.Caption=OK LoadGameSet.CancelButton.Caption=Cancel LoadGameSet.DeleteButton.Caption=Delete LoadGameSet.CopyButton.Caption=413:- Copy MDIForm.SkriptViewer.Label1.Caption=Missions Scripts: MDIForm.SkriptViewer.FilterBox.Hint=Type here to filter out items MDIForm.SkriptViewer.MissionsSkriptsList.Hint=Shows all scripts MDIForm.SkriptViewer.MissionsSkriptsList.Columns[0].Caption=Name MDIForm.SkriptViewer.MissionsSkriptsList.Columns[1].Caption=Type frmMissionSkriptTriggers.Caption=419:- Release Conditions frmMissionSkriptTriggers.ActiveBox.Caption=420:- Activated frmMissionSkriptTriggers.NewTrigger.Caption=421:- New Condition frmMissionSkriptTriggers.DeleteTrigger.Caption=422:- Delete Condition frmMissionSkriptTriggers.TriggerListView.Columns[0].Caption=423:- Type of Condition frmMissionSkriptTriggers.TriggerListView.Columns[1].Caption=424:- Paramter frmMissionSkriptTriggers.Label2.Caption=425:- Development Project: frmMissionSkriptTriggers.Button1.Caption=426:- ... frmMissionSkriptTriggers.Label3.Caption=427:- Date: frmMissionSkriptTriggers.Label4.Caption=428:- Time: frmMissionSkriptTriggers.Label5.Caption=429:- Switch: frmMissionSkriptTriggers.Label6.Caption=430:- (Parameter for mission_api_ClearTrigger) frmMissionSkriptTriggers.Credits.Caption=431:- Credits: frmMissionSkriptTriggers.Label1.Caption=432:- Type of Condition: frmMissionSkriptTriggers.TypBox.Items.Strings[0]=433:- No Condition frmMissionSkriptTriggers.TypBox.Items.Strings[1]=434:- Game Start frmMissionSkriptTriggers.TypBox.Items.Strings[2]=435:- Date frmMissionSkriptTriggers.TypBox.Items.Strings[3]=436:- Development Finished frmMissionSkriptTriggers.TypBox.Items.Strings[4]=437:- User defined (about mission_api_ClearTrigger) frmMissionSkriptTriggers.TriggerNegationBox.Caption=438:- Could not be fulfil frmMissionSkriptTriggers.RandomTrigger.Caption=439:- Random frmMissionSkriptTriggers.singleTrigger.Caption=440:- Once frmMissionSkriptTriggers.ManuellTrigger.Caption=441:- manuell via mission_api_StartSkript or script for including per uses MDIForm.ObjektViewer.ObjektView.Hint=Shows all projects, equipment, UFOs, aliens, alien equipment and scripts MDIForm.ObjektViewer.ObjektView.Columns[0].Caption=Name MDIForm.ObjektViewer.ObjektView.Columns[1].Caption=Type MDIForm.ObjektViewer.Label1.Caption=Overview: MDIForm.ObjektViewer.AlienItemsBox.Caption=Alien Equipment MDIForm.ObjektViewer.ProjectBox.Caption=Development MDIForm.ObjektViewer.StartObjectsBox.Caption=Start Equipment MDIForm.ObjektViewer.UFOBox.Caption=UFO MDIForm.ObjektViewer.AlienBox.Caption=Alien MDIForm.ObjektViewer.FilterBox.Hint=Type here to filter out items frmPatents.Caption=Patent Profit frmPatents.PatentList.Columns[0].Caption=Week frmPatents.PatentList.Columns[1].Caption=Increase frmPatents.PatentList.Columns[2].Caption=Patent Profit MDIForm.ProjektViewer.Panel8.Caption=Projects: MDIForm.ProjektViewer.AllProjekts.Hint=Shows all projects MDIForm.ProjektViewer.AllProjekts.Columns[0].Caption=Name MDIForm.ProjektViewer.AllProjekts.Columns[1].Caption=Type MDIForm.ProjektViewer.AllProjekts.Columns[2].Caption=Available From MDIForm.ProjektViewer.Panel7.Caption=Predecessor: MDIForm.ProjektViewer.ParentList.Hint=Shows all predecessor for selected project MDIForm.ProjektViewer.ParentList.Columns[0].Caption=Name MDIForm.ProjektViewer.ParentList.Columns[1].Caption=Type MDIForm.ProjektViewer.ParentList.Columns[2].Caption=Available From MDIForm.ProjektViewer.Panel9.Caption=Successor: MDIForm.ProjektViewer.ChildsList.Hint=Shows all sucessors for selected project MDIForm.ProjektViewer.ChildsList.Columns[0].Caption=Name MDIForm.ProjektViewer.ChildsList.Columns[1].Caption=Type MDIForm.ProjektViewer.ChildsList.Columns[2].Caption=Available From MDIForm.ProjektViewer.Label1.Caption=Development Projects MDIForm.ProjektViewer.FilterBox.Hint=Type here to filter out items MDIForm.RecycleViewer.DeletedView.Columns[0].Caption=473:- Name MDIForm.RecycleViewer.DeletedView.Columns[1].Caption=474:- Method MDIForm.RecycleViewer.DeletedView.Columns[2].Caption=475:- Type frmSelectList.Caption=Select Project frmSelectList.Label1.Caption=Search: frmSelectList.OKButton.Hint=Click here to add item frmSelectList.OKButton.Caption=Ok frmSelectList.CancelButton.Hint=480:- Click here to reject the changes frmSelectList.CancelButton.Caption=Cancel frmSelectList.ProjektList.Columns[0].Caption=Name frmSelectList.ProjektList.Columns[1].Caption=Type frmSelectList.ProjektList.Columns[2].Caption=Available From frmSelectList.btnSelectNone.Hint=Click here to select no item frmSelectList.btnSelectNone.Caption=486:- No Object frmSkriptEditor.Caption=487:- Script Editor frmSkriptEditor.Warning.Caption=488:- For continuing please close the script editor. frmSkriptEditor.SkriptMemo.Lines.Strings[0]=489:- Script Memo frmSkriptEditor.OKButton.Caption=490:- Ok frmSkriptEditor.BitBtn2.Caption=491:- Cancel frmSkriptEditor.ImportButton.Caption=492:- Import frmSkriptEditor.Button1.Caption=493:- Script Editor frmSkriptEditor.SaveButton.Caption=494:- Save SAbwehrturm=495:- Defense Tower SAlien=Alien - SAlienAutopsie=Alien - Autopsy SAlienKannFolgendeAlienAusruestun=498:- This Alien can use the following Alien equipment: SAlienausruestungDarfNurFolgendeT=499:- Alien equipment can be only following types: \r\n; SAlleLaender=500:- All Countries SAlles=501:- Everything SAnfang=Start SAnzahl=503:- Number SAusruestung=504:- Equipment SAusruestungKannVonFolgendenAlien=505:- Equipment can be used by the following Aliens: SAusruestungen=( Equipment ) SAusruestungstypFestlegen=Specify Type of Equipment SAutopsie= - Autopsy SBasiseinrichtung=509:- Basiseinrichtung SBauebeneWaehlen=510:- Building Level SBedingungen=( Conditions ) SBeiDemAlienIstEinePanzerungAngeg=512:- With the Alien an armor value is indicated. This will be replaced in a later version and instead armor will be selected from Alien equipment. SBeiDerDateiTratFolgenderFehlerAu=513:- With the file %s the following error arose:\r\n; SBeiDieserWaffeOhneMunitionIstKei=514:- (new) with this weapon without ammunition, no attack strength is indicated. SBeimErsetzenDesBildesTratFolgend=515:- When replacing the image the following error occured:\r\n; SBeschreibungVon=Conditions (%s) of %s SBild=( Image ) SBildErsetzen=518:- Replace Image ... SBildWithName=( Image: %s ) SBilderHinzufuegen=520:- Add Image ... SBildname=521:- Image Name: SBildnameFuer=522:- Image name for SBitteGebenSieEinenNamenFuerDenSp=523:- Please enter a name for the gameset. SCanNotDelete=524:- This gameset is currently open and can't be deleted. SCanNotImport=525:- This gameset is currently open and can't be imported. SChemisch=526:- Chemical SCredits=527:- Credits SDarfNichtGroesserAlsDerKaufpreis=528:- (new) may not be larger than the purchase price SDasAlienKannAufgrundDerZuNiedrig=529:- (new) the Alien cannot use of the defined weapons due to too low intelligence. SDasAlienKannAufgrundDerZuNiedrig_1=530:- (new) the Alien cannot use of the defined armour due to too low intelligence. SDasBildKonnteNichtHinzugefuegtWe=531:- The image %s could not be added:\r\n%s SDasBildMussEineGroeEVon150x150Pi=532:- The image size must be 150x150 pixels. SDasGewichtDarfNichtGroeErSeinAls=533:- The item may not be heavier than the replaced equipment. SDasSindBeidesDieGleichenObjekte=534:- Both these objects are the same. SDasUFOHatEineWahrscheinlichkeitV=535:- The UFO has a probability of 0 per cent and will never attack. SDatenImportieren=Import Data SDerDateinameDarfKeinesDerFolgend=537:- (new) the file name may not contain of the following indications:\r\n; SDerLagerVerbrauchDarfNichtGroeEr=538:- (new) camp consumption may not be larger, than by the replaced equipment ?Does Not Look Right? SDerMunitionIstEinerWaffeZugeordn=539:- This ammunition (%s) is assigned to a weapon that doesn't use ammunition SDerMunitionIstKeineGueltigeWaffe=540:- There are no weapons that use this ammunition. SDerRaumschiffmunitionIstKeineGue=541:- There are no craft weapons that use this craft ammunition. SDerSoundKonnteNichtHinzugefuegtW=542:- (new) The sound %s could not be added:\r\n%s SDieAktionKannNichtDurchgefuehrtW=543:- (new) the action cannot be accomplished, since the weapon of the type is laser. Please use one of the other two proposals. SDieArtDerMunitionUnterscheidetSi=544:- (new) This type of ammunition differs from the kind of the weapon (%s). SDieDateiPakExistiertBereitsMoech=545:- (new) The file %s.pak already exists. Would you like to overwrite it? SDieDatenWurdenGeaendertMoechtenS=546:- (new) the data was changed! Would you like to save the changes? SDieErsetzteAusruestungMussVomGle=547:- (new) the replaced equipment must be of the same type. SDieGrafikFuerDasObergeschossEine=548:- (new) the diagram for the upper floor of a hangar must be 64x64 SDieMunitionIstKeinerWaffeZugeord=The ammunition is not assigned to a weapon SDieMunitionsstaerkeIstAbhaengigV=550:- (new) the ammunition strength depends on the weapon (%s), however the weapon strength depends on the ammunition. SDieWeiteHoeheDesBildesMussDurch6=551:- (new) the width/height of the picture must by 64 be divisible and maximum is 256. SDiesemObjektIstEinUngueltigerSou=The object is assigned a invalid '%s' sound SDiesemObjektIstEinUngueltigesSym=553:- (new) this object is assigned an invalid symbol SDiesemObjektIstEinUngueltigesZug=554:- (new) this object is assigned an invalid '%s' SDiesemObjektIstKeinSoundZugewies=555:- (new) this is emergency object assigned '%s'-sound SDiesemObjektIstKeinZugewiesen=556:- (new) this object is not assigned '%s' SEditor=557:- - Gameset-Studio SEigenes=558:- Own SEineFeindlicheMunitionKannKeiner=559:- (new) hostile ammunition cannot be assigned to a non-hostile weapon. SEineStartMunitionKannKeineWaffeZ=560:- (new) starting ammunition cannot be assigned a weapon, which must being still investigated. SEineStartMunitionKannKeinerWaffe=561:- (new) starting ammunition cannot be assigned to a weapon, which is considered as hostile equipment. SEinmalig=562:- (new) uniquely SEsMussMindestensEineSchussartAus=563:- (new) The item must have at least one type of firing selected SEsSindMehrRaumschiffeBeiSpielsta=564:- (new) There are (%d) spaceships, current there is only (%d) hanger bays SEsWirdMehrLagerraumBenoetigtAlsI=565:- (new) This amount (%.0n) storage room is needed for the starting base, Currently this amount much storage room is available (%.0n) SExplosion=566:- Explosion SFehler=Error SFehlerBeimOeffnenDerDatei=568:- (new) error with opening the file SFehlerImSkript=569:- (new) errors in the script: SForschungsprojekt=570:- Research Project SFrage=Save Changes SFuerDenSchwierigkeitsgradStehtNi=572:- (new) for the degree of difficulty '%s' sufficient dwelling is not available (needed: %d, available: %d) SFuerDenSpielsatzMussDieSpracheFe=573:- (new) for the play set the language must be specified.\r\nDer loading procedure is broken off SFuerDieRaumschiffwaffeExistiertK=574:- (new) %s: For the spaceship weapon no ammunition exists. SFuerDieRaumschiffwaffeExistiertM=575:- (new) %s: Für die Raumschiffwaffe existiert mehr als eine Munition ( %s ). SFuerDieseMeldungIstKeinAssistent=576:- (new) %s: For the spaceship weapon exists more than one ammunition (%s). SGeaendert=(new) The gameset has been modified SGesamterloes=578:- (new) entire-solve: SGrafikObergeschoss=579:- Image for upper floor SGrafikUntergeschoss=580:- Image for lower floor SHaeufigkeit=581:- (new) Frequency (%) SHangar=582:- Hangar SHinweis=583:- Reference SHinweiseWarnungenFehler=%d References, %d Warnings, %d Errors SIDIstDoppeltVergeben=585:- (new): ID is doubly assigned. SIstBereitsDefiniert=586:- (new) %s is already defined SIstBereitsEinVorgaengerVon=587:- (new) %s already is a predecessor of %s. SIstEinNachfolgerVon=588:- (new) %s is a successor of %s. SJa=589:- Yes SKeinDateinameAngegeben=590:- (new) Kein Dateiname angegeben SKeineAuswahl=(Not Selected) SKeineBeschreibungFuerDenSpielsat=592:- No description for the gameset SKeineKategorie=593:- No Category SLandWaehlen=Select Country SLaser=595:- Laser SManuell=596:- (new) manuell SMitDiesemNamenExistiertBereitsEi=597:- (new) with this name an object already exists. SMoechtenSieDasBildWirklichAusDem=598:- (new) would you like to really delete the picture from the play set? This change is stored immediately and cannot be made not retrogressive! SMoechtenSieDenSoundWirklichAusDe=599:- (new) would you like to really delete the sound from the play set? This change is stored immediately and cannot be made not retrogressive! SMoechtenSieDieAEnderungenAnSpeic=(new) Would you like to save the changes on %s? SMunitionBearbeiten_1=601:- (new) ammunition work on SMunitionLoeschen_1=602:- (new) ammunition delete SMunitionsartAendern=603:- (new) type of ammunition change SMussGroeErOderGleichSein=604:- (new) must be larger or alike %d SMussGroeErOderGleichSein_1=605:- (new) must be larger or alike %.*n SMussKleinerOderGleichSein=606:- (new) must be smaller or alike %d SMussKleinerOderGleichSein_1=607:- (new) must be smaller or alike %.*n SNahkampf=608:- Close Combat SNein=609:- No SNeu= - New SNeuerSpielsatz=New Gameset SNicht=612:- [None] SNichts=613:- None SObjektBearbeiten=614:- Object work on SObjektname=615:- Object Name SPasswoerterStimmenNichtUebereinB=616:- (new) passwords do not agree. Please enter into both fields the same password. SProjektDarfNurAusruestungErsetze=617:- (new) project may replace only equipment, which is a predecessor of the project, or as starting equipment is defined. SProjektil=618:- Projectile SProjektilSplitter=619:- Projectile-Splitter SProjekttypAendern=620:- (new) type of project change SProjekttypFestlegen=(new) Selection of project type SQuartier=622:- Quarters SRaketen=623:- Rockets SRangeEffektTypWaehlen=624:- (new) rank effect type select SSchild=625:- Shield SSensor=626:- Sensor SSkript=( Script ) SSollDasObjektGeloeschtWerden=(new) Do you want to delete the selected object '%s'? SSollDerSchwierigkeitsgradWirklic=629:- (new) target the degree of difficulty '%s' to be really deleted? SSollDerSpielsatzGeloeschtWerden=630:- (new) target the play set %s to be deleted? SSollDieEigenschaftWirklichInALLE=631:- (new) target the characteristic %s in ALL degrees of difficulty to be really deleted? SSound_1=( Sound ) SSoundname=633:- (new) Sound Name: SSoundnameFuer=634:- (new) Sound name for SSpielsatzStudio=635:- - Gameset-Studio SSprache=636:- Language SSpracheAngeben=637:- (new) language indicate SSpracheBereitsImSpielsatz=638:- Language already in the gameset SStandard=639:- Default SStandardwert=Default Value: SSummeMuss0Oder100ErgebenBisher=641:- (new) sum must result in 0 or 100. So far: %d SSymbol=Symbol SSymbol_1=( Icon ) STag=644:- %d Day STage=645:- %d Days STagen=646:- %d Days STyp=647:- Type SUnbenannt=Unnamed SUngueltigeLaenderinformationen=649:- (new) invalid land information SUngueltigerTyp=650:- (new) invalid type SUngueltigesPasswortAchtenSieAufG=651:- (new) invalid password.\r\npaying attention it to large and lower case. SUnueltigeEingabe=652:- (new): unültige inputs SUnueltigeEingabe0100=653:- (new): unültige input (0-100) SVorhanden=Enabled SWaffeBearbeiten_1=655:- (new) weapon work on SWaffePanzerungMunitionMineSensor=656:- Weapon, Armor, Ammunition, Mine, Sensor, Grenade or Belt SWaffenartAendern=657:- Change Type of Weapon SWaffentypWaehlen=Select Type of Weapon SWarnung=Warning SWert=660:- (new) Value: SWertMussDurchTeilbarSein=661:- (new) value must be divisible through %d SZuDemAlienExistiertKeineBeschrei=662:- No UFOPaedia description for the Alien SZuDemObjektExistiertKeineBeschre=663:- No UFOPaedia description for the Object SZuDemObjektExistiertKeineBeschre_1=664:- No Research description for the Object SZuDemUFOExistiertKeineBeschreibu=665:- No UFOPaedia description for the UFO SZufaellig=666:- (new) coincidentally SENNoInfo=667:- (new) the object %s no description was added\r\n.This is not compellingly necessary, should be done however to the\r\nbetter play barness nevertheless. They know on object\r\nwork on to click, in order to add a description. SENNoResearchInfo=668:- (new) the object %s no description was added \r\nfor the research. This is not compellingly necessary, should be done \r\nhowever to the better play barness nevertheless. They know on object \r\nwork on to click, in order to add a description. SENKeineWaffe=The ammuniton '%s' was not assigned to a weapon. This may have been because you deleted the weapon attached to this weapon or the ammo has not been assigned to a weapon yet.\r\n\r\n You have the following two options to fix this error:\r\n\r\n 1.\tYou can attach the ammunition to to a weapon by clicking on \r\n\tEdit Ammunition\r\n\r\n 2.\tYou can delete the ammunition by clicking on \r\n\tDelete Ammunition SENLaserWaffe=670:- (new) the ammunition %s is a \r\nweapon (%s) assigned, needed the\r\nno ammunition. This can thereby pass,\r\nthat the kind of the weapon was later changed.\r\n\r\nyou have the following ?Möglichkleiten? for the recovery of the error:\r\n\r\n 1.\tways it the ammunition another weapon too. Click in addition on\r\n\tammunition work on.\r\n\r\n 2.\tgiving it another kind of weapon on. Click in addition on\r\n\tweapon work on.\r\n\r\n 3.\tdeletion of the ammunition. Click in addition on\r\n\tammunition delete SENDifferentTyp=671:- (new) the kind of the ammunition %s differs \r\nfrom the kind of the weapon %s.\r\nthis can by the fact happen that the\r\nkind of the weapon was later changed.\r\n\r\nyou have the following ?Möglichkleiten? for the recovery of the error:\r\n\r\n 1.\tchanging it the kind of the ammunition in the kind of the weapon.\r\n\tclicking you in addition on type of ammunition change.\r\n\r\n 2.\tchanging it the kind of the weapon in the kind of the ammunition.\r\n\tclicking you in addition in kind of weapon change.\r\n\r\n 3.\tways it the ammunition a new weapon too. Click in addition on\r\n\tammunition work on SENNoStrength=672:- (new) the attack strength of the ammunition %s depends on \r\nof the attack strength of the weapon %s, however the attack strength of the weapon depends on\r\nof the attack strength of the ammunition. This has the consequence that neither weapon nor ammunition of a\r\nattack strength were assigned.\r\n\r\nyou have the following ?Möglichkleiten? for the recovery of the error:\r\n\r\n 1.\tgiving it with the ammunition an attack strength on. Click in addition on\r\n\tammunition work on.\r\n\r\n 2.\tdeactivating you with the weapon “dependant on ammunition” and\r\n\tenter you a fixed value. Click in addition on\r\n\tweapon work on.\r\n\r\n 3.\tdeletion of the ammunition. Click in addition on\r\n\tammunition delete SENNoRelation=673:- (new) an attack strength was indicated to for the ammunition %s\r\nand for the weapon %s. This has the consequence that\r\ncannot become decided, which value is taken.\r\n\r\nyou have the following Möglichkleiten for the recovery of the error:\r\n\r\n 1.\tactivating it with the ammunition “dependant on weapon”. Click in addition on\r\n\tammunition work on.\r\n\r\n 2.\tactivating it with the weapon “dependant on ammunition”. Click in addition on\r\n\tweapon work on.\r\n\r\n 3.\tdeletion of the ammunition. Click in addition on\r\n\tammunition delete SENNoWaffenStrength=674:- (new) with the weapon %s no attack strength \r\nwas added. With weapons without ammunition (laser and close-range weapons)\r\nis this however obligation. SENoImage=675:- (new) %s no picture in the \r\nUFOPädie was assigned to the object. This is not compellingly necessary, should be done however to the\r\nbetter play barness nevertheless. They can on object\r\nwork on to click, in order to specify a new picture. SENInvalidImage=676:- (new) %s an invalid picture in the \r\nUFOPädie was assigned to the object. Probably the appropriate diagram was not imported or was not deleted\r\n. They can on object work on to click, in order to specify a new picture. SENInvalidSymbol=677:- (new) %s an invalid symbol \r\nis assigned the object. Probably the object without the associated symbols was imported.\r\nyou can on object work on to click, in order to specify a new symbol. SInvalidScript=678:- (new) the script %s contains errors and cannot in the play not be started. \r\nyou can on script work on to click, in order to correct the incorrect script. SParentNotDropable=679:- (new) the predecessor %s is gedroppt by the Aliens and cannot not be investigated from there SRecycledMore=680:- (new) the equipment, those with the recycling develop use more stock pile than the original object LoadGameSet.DefaultButton.Caption=Default SSetDefaultGameSet=682:- (new) would you like to set this play set to the standard play set for their computer? NameEdit.Caption=Edit Text NameEdit.CancelButton.Caption=Cancel PaedieImage.TestTransparenz.Caption=Test Transparency {MARKE:}